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<h3><b>Melee{{Swordright}}</b></h3> |
<h3><b>Melee{{Swordright}}</b></h3> |
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<div class="thumbbg">[[File:Kr_patch_melee_type.png|thumb|right|200px|Examples of melee normal attacks and skills, as well as an exemplary skill description.]]</div> |
<div class="thumbbg">[[File:Kr_patch_melee_type.png|thumb|right|200px|Examples of melee normal attacks and skills, as well as an exemplary skill description.]]</div> |
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− | Melee or Close |
+ | Melee or Close {{hangul|근거리|geungeoli}} targeting attacks are granted to all units that need to get close to their target with their own unit model in order to start inflict damage. |
The unit must not necessarily reach its target to inflict the damage, since the target may move rapidly, but the characteristic feature of melee attacks is that the units move to their target position in their own specific and set time frame.<br />Each unit has its own time frame or duration which it takes to perform its attack or melee skill animation. If they successfully traveled for their specific time frame without being CCed, they will start the process of inflicting their damage, even if the target simultaneously moves to another location. |
The unit must not necessarily reach its target to inflict the damage, since the target may move rapidly, but the characteristic feature of melee attacks is that the units move to their target position in their own specific and set time frame.<br />Each unit has its own time frame or duration which it takes to perform its attack or melee skill animation. If they successfully traveled for their specific time frame without being CCed, they will start the process of inflicting their damage, even if the target simultaneously moves to another location. |
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<h3><b>Ranged{{Swordright}}</b></h3> |
<h3><b>Ranged{{Swordright}}</b></h3> |
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<div class="thumbbg">[[File:Kr_patch_ranged_type.png|thumb|right|200px|Examples of ranged normal attacks and skills, as well as exemplary skill descriptions.]]</div> |
<div class="thumbbg">[[File:Kr_patch_ranged_type.png|thumb|right|200px|Examples of ranged normal attacks and skills, as well as exemplary skill descriptions.]]</div> |
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− | Ranged or |
+ | Ranged or Distant {{hangul|원거리|wongeoli}} targeting attacks are granted to all units that stand afar from their target to use projectiles such as weapons, objects or magic in order to inflict their damage. |
The damage is inflicted upon the moment the projectile hits the target, rather than upon the moment it was launched from the attacker.<br />Every unit has its own projectile travel speed, but never a limited or required travel distance. However, damage is generally inflicted within a specific time frame, similar to [[#Melee|melee]] attacks. |
The damage is inflicted upon the moment the projectile hits the target, rather than upon the moment it was launched from the attacker.<br />Every unit has its own projectile travel speed, but never a limited or required travel distance. However, damage is generally inflicted within a specific time frame, similar to [[#Melee|melee]] attacks. |