Dragon Blaze Wiki
Advertisement
Dragon Blaze Wiki
« This article will combine old and new damage types in one article.

The new Skill classifications (스킬 타입 구분, seukil taib gubun) were introduced to the game in Korean's 30.Sept.2016 patch, as Flint's measurement for a more diverse pool of skills.
Following the "Melee" and "Ranged" additions, the "Magical-Icon Magical" and "Physical-Icon Physical" properties were added soon after with the 09.Nov.2016 patch.

Flint stated that the addition of further and more coherent skill type categories would add to the pool of possible skill aspects that they would be able to add with future units.[1]

The new classifications were added to all existing unit skill descriptions. They are written in brackets right next to the skill's name.

Since their implementation, all existing skills were instantly and effectively classified as one type of the Combat Range and Skill Attribute categories.
This also means that all former "white damage numbers" which were not more specifically categorized, are now either of the "Magical" or "Physical" attribute. Thus, the game no longer features plain, normal "white damage numbers".
Skills without any specific classification will continue to write (Active) or (Passive) instead, which are mainly buffing or hp recovering skills.

There is no information what type NPCs such as Raid or World Boss entities use.

Melee

Kr patch melee type

Melee or Close (근거리, geungeoli) targeting attacks are granted to all units that need to get close to their target with their own unit model in order to start inflict damage.

The unit must not necessarily reach its target to inflict the damage, since the target may move rapidly, but the characteristic feature of melee attacks is that the units move to their target position in their own specific and set time frame.
Each unit has its own time frame or duration which it takes to perform its attack or melee skill animation. If they successfully traveled for their specific time frame without being CCed, they will start the process of inflicting their damage, even if the target simultaneously moves to another location.

The Melee classification usually

The image shows examples of melee normal attacks and skills, as well as an exemplary skill description.

Ranged

Kr patch ranged type

Ranged or Distant (원거리, wongeoli) targeting attacks are granted to all units that stand afar from their target to use projectiles such as weapons, objects or magic in order to inflict their damage.

The damage is inflicted upon the moment the projectile hits the target, rather than upon the moment it was launched from the attacker.
Every unit has its own projectile travel speed, but never a limited or required travel distance. However, damage is generally inflicted within a specific time frame, similar to melee attacks.

The Ranged classification usually

The image shows examples of ranged normal attacks and skills, as well as exemplary skill descriptions.

Magical

Kr patch magic type
Color is wiki invented and is not based on in-game damage numbers

Magical-Icon Magical (마법, mabeob, Magical-Icon Magical) attacks are considered all normal attacks or skills that use magic, magic objects or projectiles to inflict Magical-Icon magical damage.
The skills used by Mages, Incanters and Priests are usually of this nature.

Magic is not displayed in a different color in-game, nor is it featured as a separate stat. Currently, it can only be reduced or increased by unit's active/passive skills or auras.
Upon doing so, it is treated similarly to Area of Effect reduction or even stats such as Critical damage reduction.[2]

The image shows examples of ranged normal attacks and skills, as well as exemplary skill descriptions.

«The following Scrollbox features a list of units (and articles) that use this attribute in their skill set.
If falsely categorized, please report to an Admin.


Physical

Kr patch physical type
Color is wiki invented and is not based on in-game damage numbers

Physical-Icon Physical (물리, mulli, Physical-Icon Physical) attacks are considered all normal attacks or skills that inflict Physical-Icon physical damage by directly using weapons, the unit's fists, legs or head.

Skills or attacks used by Warriors, Rogues and Archers are usually of this nature, however, they can be treated as magic when strengthened or accompanied by special effects.
A Paladin is such a class that is mainly of physical nature but can show characteristics of magical abilities.

Physical damage is not displayed in a different color in-game, nor is it featured as a separate stat. Currently, it can only be reduced or increased by unit's active/passive skills or auras.
Upon doing so, it is treated similarly to Area of Effect reduction or even stats such as Critical damage reduction.[2]

The image shows examples of ranged normal attacks and skills, as well as exemplary skill descriptions.

«The following Scrollbox features a list of units (and articles) that use this attribute in their skill set.
If falsely categorized, please report to an Admin.


Piercing

"purple dmg"

Mikaela's "Heavy Blow" dealing piercing damage as AOE.

Piercing Damage (고정 데미지, gojeong demiji) or "Purple Damage" is an extra non-elemental (Physical or Magical) attack value linked to a successful hit and is displayed with purple (or fuchsia) damage numbers, which earns it, its nickname.
This type of damage ignores defense but does not critical strike. However, the normal attack that happens simultaneously can be affected by crit.

The formula is (According to u/Echorai on Reddit):

Piercing Damage = Total ATK * Skill Multiplier * Piercing DMG% * (1 - Damage Type Reduction %)

Example: 10000 ATK with a 21% Ignore Defense card will deal 2100 damage with the normal attack regardless of the defense or resist of the target.

This damage type is based on a percentage of your total attack value, and differs slightly with each attack because of the minimum and maximum attack value.

(According to u/Hinokun on Reddit): Piercing damage does not seem to be inflicted to the secondary targets from splash attacks (eg. Draco Brightspark's normal attacks) and can not be reduced or reflected by reflect shields.

However, Fryderyk the Tenor's or Mikaela the Fatal's AOE abilites will inflict piercing damage. Therefore it is to assume that normal attacks (even empowred ones) will not inflict piercing damage to secondary targets (main targets will still be affected), but skills, abilites, passives and death passives will.

Alternative names

The game uses different terms for this type of damage:

  • The Korean game version may give "fixed damage" upon translating.
  • The Global game version may use "additional damage", "continuous damage" (eg. Mikaela the Fatal), "damage over time" (eg. Windlune the Dark) or "fixed damage".
    However, please note that not all stats with those four names may refer to the piercing damage attribute, in the GL version. This inconsistancy from Gamevil's side is being investigated on by the Wiki staff.

Critical

Critical Damage

Varying

References

  1. "별이되어라!의 전투에 다양한 요소를 추가하여 더욱 박진감 넘치는 전투가 진행될 수 있도록
    스킬에 근거리와 원거리, 물리, 마법 특성을 부여하여 향후 동료들 간 직업 외 스킬 상성을 추가하였습니다.", posted in http://cafe.naver.com/dragonblaze/2139158
  2. 2.0 2.1 "이 기능은 광역 데미지 감소, 크리티컬 데미지 감소와 같이 [근거리] 특성을 가진 데미지에 대해서 효과가 적용되는 스킬로.", posted in http://cafe.naver.com/dragonblaze/2139158
Advertisement