This units had not been released yet to Global. The most up-to-date version of this unit's skills can always be found on its "Translation article", which are the pages where all units of a race are on a single page (e.g Quintuple Ascendants). The skills on these "individual articles" will be un-edited version of this unit's release version, meaning Global players can expect these values and descriptions upon release.
Target an enemy and inflict 7243% damage and 4653% damage to nearby enemies, knocking them airborne for 3 seconds; doesn't work on Boss-type enemies. Also, for all non-Boss type enemies, decrease their Skill recovery by 20%. A counter-curse is also given to all allied units. [CD: 24.4s]
Give Me A Break
Upon entering the battlefield, automatically use 'Don't Touch Me' (doesn't use cooldown), while also locking all non-boss enemies and allies from using Active Skills for 10 seconds, except for Sloth. The Active Skill lock cannot be removed. Also, all allied units and enemies, except Boss-type enemies, suffer 10% reduced cooldown recovery while Sloth is alive.
It's A Surprise
While not invisible, Sloth increases allied units' ATK SPD by 100% for 10 seconds, which cannot be removed. Aside from Boss-type enemies, increase Normal Attack damage done to enemies by 182%.
I Need A Break
Increase self Attack Power by 356%, Piercing damage by 1530% and PHY damage by 158%.
[BASE] Increase the Normal Attack damage enemies receive by 137%. [MAX] Increase the normal attack damage enemies receive by 365%. Also, Sloth does not miss in League.
I Hate Sickness
[BASE] Reduces enemy and allied Active Skill damage by 79% and this effect cannot be released unless Sloth dies; doesn't effect Boss-type units. [ULT] Reduces enemy and allied Active Skill damage by 354% and this effect cannot be released unless Sloth dies. Also, Sloth does not miss in Arena.
[BASE] There is a 10% chance, upon Sloth being hit by an attack, that her monster cries out. This removes all the removable beneficial effects from all enemies, except Boss-type units. Also, it deals 1010% damage to all enemies, and enemies hit are stunned for 5 seconds. The stun is unavoidable. [CD: 20.4s] [ARCH] There is a 30% chance, upon Sloth being hit by an attack, that her monster cries out. This removes all the removable beneficial effects from all enemies, except Boss-type units. Also, it deals 3010% damage to all enemies, and enemies hit are stunned for 5 seconds. The stun is unavoidable. Also, for 10 seconds, all Sloths' and allied units attacks are critical hits. [CD: 20.4s]
Upon entering the battlefield, Sloth puts allied and enemy Active Skills back on cooldown; doesn't work on Boss-type enemies. Additionally, she further reduces enemy and allied skill cooldown recovery by 50%, permanently. This effect cannot be removed and lasts until Sloth dies. Also, enemies, except Boss-type units, hit by 'Don't Touch', will have their cooldown recovery stopped for 10 seconds. A counter-curse is given to all allied units. Apart from this, it also reduces Active Skill damage of enemies and allied units by 954%, increases allied unit Normal Attack power by 315% and each additional Infinity enhancement further increases allied unit Normal Attack power by 44%.
Infinity Skills (Lv. 1 values)
Character Skill (Lv. 1 values)
Version Tracker This unit received Buffs/Nerfs/Changes in
This unit did not receive any balance changes to its skills yet.
The MAX enhancement state, which is reached upon 11 enhancements, unlocks the MAX Passive skill. Further enhancing to ULT (MAX+8) unlocks the ULT Passive skill. Enhancing even further (ULT+5 or ARCH) unlocks the ARCH passive skill.
Enhancement costs are presented in the table below.