A hard shield is a perfect weapon in itself. Eliminate the beneficial effects of an enemy, dealing 8140% damage. After a certain amount of time, the casting of this skill is ended. Also, inflicts 3670% damage to nearby enemies. Neutralizes the struck enemy's formation effect for 16.4 seconds, and sends the enemy into the air for 3 seconds. This skill does not miss, and its effects cannot be dispelled. [CD: 13.3s]
Giant's Battle Cry
A big shield makes for a good target. Taunts an enemy for 14.2 seconds. Enemies taunted can only hit Siegfried and no one else. Provoked enemies also receive 94% more PHY damage. Boss-type enemies can not be taunted, and thus receive 2x the PHY damage received. [CD: 17.1s]
Siegfried is known as a walking fortress. Grants allied units immunity to PHY damage and increases their PHY Attack Power by 914% for 6 seconds. [CD: 26.3s]
There is no doubt Siegfried has patience. However, because of this, his desire for vengeance is piling up beyond imagination. Siegfried gains 2 points of 'Vengeance' when he is hit. Returns 10% of damage received back to the attacking enemy. Increase the returned damage by 1% per point of Vengeance. Increase his STA by 150%, and if he were to receive damage that exceeds 35% of his HP then he will only receive 35% of that damage. [CD: 1s]
His desire for revenge will never sway. Increase allied unit STA by 120% and their PHY Attack Power by 270%, decrease enemy Attack Power by 25% and increase the PHY damage enemies receive by 65%. For each additional enhancement level further increase allied unit PHY Attack Power by 9%.
It's time to purge all sins. When the Vengeance bar is filled, remove all beneficial effects from an enemy and inflicts 80% of his HP to the enemy. This skill does not miss. After a certain amount of time, the casting status is ended.
Strength of Hayden's Order
Increase the duration of 'Defensive Formation' to 8 seconds. Also, decreases enemy EVA by 20% and DEF Penetration by 20%. Increase the duration of 'Defensive Formation' to 8 seconds. Also, decreases enemy EVA by 60% and DEF Penetration by 40%.
Increase allied unit STA by 80%. Decreases damage allied units receive by 70%. Also, increase Varmen Family Attack Power by 500%, additional Boss damage by 766%, PHY damage by 612% and damage done by allied units by 600% in World Boss Shariet.
When hit, Siegfried recovers 558% of his Attack as HP every 6 seconds. Also, when his HP drops below 60%, he becomes invulnerable for 8 seconds and recovers 15% of his Max HP every second. This effect cannot be removed. Additionally, every time he uses 'Defensive Formation', increase allied unit additional Boss damage by 250%, which can be maintain up to 12 overlays. [CD: 32s]
Increase allied units PHY damage by 150% and the Varmen Family Attack Power by 280%. For each additional Infinity enhancement, further increase allied PHY damage by 18% and Varmen Family Attack Power by 44%. Also, each time he uses 'Defensive Formation', increase allied unit Melee Damage by 140%, Varmen Family PHY damage by 198% and additional Boss damage by 222%. This effect is not released and can maintain 12 overlays.
Infinity Skills (Lv. 1 values)
Character Skill (Lv. 1 values)
Version Tracker This unit received Buffs/Nerfs/Changes in
This unit did not receive any balance changes to its skills yet.
The MAX enhancement state, which is reached upon 11 enhancements, unlocks the MAX Passive skill. Further enhancing to ULT (MAX+8) unlocks the ULT Passive skill. Enhancing even further (ULT+5 or ARCH) unlocks the ARCH passive skill.
Enhancement costs are presented in the table below.