“ | Born from the dark abyss of hell, the Helldragon "Belphegor" is here! Protect the princess from the evil Belphegor to ensure the future of the kingdom! |
” |
Revenge of Belphegor (벨페고르의 역습, belpegoreuui yeokseub)ⓘ is a PvE game mode added to the global game version 3.1.2, but due to technical issues only fully enabled on the 22/September 2016.
Often known as RoB, it replaces the Labyrinth game mode and will therefore also take its place in the weekly schedule.
RoB recreates the idea of an endless battle from Labyrinth with its swarm spawning game mechanic.
Lore Context
Upon entering the game mode for the first time, the player will encounter a lore clip that features princess Leah (레아, Rhea/Lea), Merciful Mercedes's little sister, as revealed in Yggdrasil's Prologue (Chapter 4).
She is attacked in her room by Belphegor, the Helldragon. Upon the MC and his party's arrival the game mode's battle starts.
Game Mode
Team
RoB teams consist of 4 Allies and the Character. Also, up to 7 Helper Allies may be chosen. Not all 7 slots must be filled to attend the mode.
The Helper Allies behave differently to other game modes. They are selectable one at a time, and can replace any of the main team's units (except for the Character) during the battle.
They are not limited by a cooldown and only death can stop them.
As many Helper Allies may be chosen to replace the main team as needed, although there is a brief 2 second cooldown on the selection. It is essentially comparable to actually replacing the main team.
Upon doing so, the units will:
- switch places in the main team and the helper ally selection bar
- current HP will be saved.
- Key Unit activation will be preserved.
- Buffs and Debuffs will be reset.
- Cooldowns continue to tick off naturally in the helper slot.
Additionally, Formations boni will be preserved, no matter what unit is traded into the team, which would violate the formation's occupation rules under normal circumstances.
Battle
The player will be confronted with waves of NPCs. They come in rounds, while 1 round consists of 10 waves, which spawns 10-X NPCs each.
Let X be an increasing number, since the number of NPCs per wave increase in later rounds.
Each round and wave will be announced on the screen (stops time) and each round also displays which Boss NPC will await the player at the 10th wave.
The player is given a time limit, which will start from 60 seconds. However, time increases by 12-X seconds, upon the end of each successfully cleared wave. This way the player may collect or refresh his time pool.
Upon hitting 10 seconds, a sound and visually highlighted time-stamp will count down until 0 seconds, upon which the battle ends.
The amount of seconds granted upon clearing each wave increases in later rounds.
Points for the rankings will not be granted after waves have been cleared but each time NPCs are slain.
The NPC count per wave is left to the timer and will display how many more monster have to be defeated until the wave concludes. The wave Boss is considered in that total count, meaning that the 1st round's wave all spawn 9 monsters per wave + the wave boss.
Note that the count will heavily lag behind, but that does not affect the battle timer. The player will move to the next round/wave without any issues.
Data
Boss | Tickets | Bonus Seconds p/w | Monsters p/w | Starting Points | |
---|---|---|---|---|---|
Round 1 | Angry Demon Porto | 1 | +12 | 10 | 0 pts |
Round 2 | Kerr | 5 | +15 | 15 | (please submit) pts |
Round 3 | Black Dino Tyran | 5 | +20 | 15 | 11.168 pts |
Round 4 | Komodo Fairy Dragon | 5 | +23 | 20 | 32.738 pts |
Round 5 | Commander Garotan | 5 | +26 | 20 | 72.443 pts |
Round 6 | No Boss | 5 | +28 | 20 | 144.039 pts |
- p/w : Per Wave
Skills
The game mode does not allow any consumable items but it grants the player 3, preset skills per attendance.
They are known as Lethal Moves and can only be cast once, without a cost.
From left to right
- Increase ATK
Boosts ATK of all party members currently active by 1.000% for 20 sec.
(Whether this buff disappears from initially affected units upon trading with the Helpers is up to testing). - Invulnerable
Grants invulnerability shields to all party members currently active for 20 sec.
(Whether this buff disappears from initially affected units upon trading with the Helpers is up to testing). - Instant Death
Instantly kills all enemies currently active except for the Boss.
Rewards
Acquired points will rank the player in the ranking ladder, competing with other players of his server.
Note that the rankings can take from 1-4h to update. Only display is affected, the true rank is recorded by the server without any problems.
- Participating once in a week rewards 1 SS Ally ticket.
- Participating 3 times in a week rewards 1 SS Ally ticket.
First Clear Rewards
Clearing a round for the first time during the week will grant the following boni upon its weekly closing, on Thursday.
Round | Reward |
---|---|
1st Round | 1 SS Ally Summon |
2nd Round | 1 SS Ally Summon |
3rd Round | 1 SS Ally Summon |
4th Round | 1 SS Ally Summon |
5th Round | 1 SS Ally Summon |
6th Round | 1 SS Ally Summon |
Milestone Rewards
Points | Reward |
---|---|
500P | [A] Summon Ally |
1.000P | [B-S] Ally Summon |
2.000P | [S] Ally Summon |
3.000P | [B-SS] Ally Summon |
5.000P | [A-S] Ally Summon |
10.000P | [A-SS] Ally Summon |
Ranking Rewards
Rank | Rubies | Title | Stats |
---|---|---|---|
1st Place | 500 | Helldragon Conqueror | Stamina +45 Defense 110 |
Top 10 | 300 | Helldragon Oppressor | Stamina +38 Defense +92 |
Top 50 | 200 | Helldragon Knight | Stamina +29 Defense +70 |
Top 1% | 120 | Guardian of the Kingdom | Stamina +24 Defense +56 |
Top 5% | 80 | Knight of the Kingdom | Stamina +19 Defense +49 |
Top 10% | 50 | Guardian of the Princess | Stamina +15 Defense +42 |
Top 20% | 30 | Knight of the Princess | Stamina +10 Defense +20 |
Top 30% | 10 | Knight of the Princess | Stamina +10 Defense +20 |
Top 40% | 8 | Knight of the Princess | Stamina +10 Defense +20 |
Top 50% | 7 | ||
Top 60% | 6 | ||
Top 70% | 5 | ||
Top 80% | 4 | ||
Top 90% | 3 | ||
777th | 100 | ||
7.777th | 100 | ||
77.777th | 100 |