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Hellhawk
Skill Name Transcended Version Overlord Version Majesty Version
Normal Attacks Attacks one enemy and steals 1 of its buffs. Also, chance to gain 1 "Energy" during normal attack. No Change No Change
Shadow Slash (PHY/Melee) (Active 1) Inflicts 1544% damage to one enemy and silences it for 4 seconds. Consumes no "Energy" when successfully hit, recharges 1 "Energy". [Required energy: 2] Inflicts 3810% damage to one enemy and silences it for 4 seconds. Consumes no "Energy" when successfully hit, recharges 1 "Energy". [Required energy: 2] Inflicts 8944% damage to one enemy and silences it for 4 seconds. Consumes no "Energy" when successfully hit, recharges 1 "Energy". [Required energy: 2]
Shadows (PHY/Melee) (Active 2) Inflicts 1569% damage to enemy. Inflicts 152% damage every second for 5.2 seconds. Consumes no "Energy", when successfully hit, recharges 1 "Energy". [Required energy: 3] Inflicts 3220% damage to enemy. Inflicts 152% damage every second for 5.2 seconds. Consumes no "Energy", when successfully hit, recharges 1 "Energy". [Required energy: 3] Inflicts 8152% damage to enemy. Inflicts 3152% damage every second for 5.2 seconds. Consumes no "Energy", when successfully hit, recharges 1 "Energy". [Required energy: 3]
Reaper's Sickle (PHY/Melee) (Active 3) Consumes all stored "Energy" to inflict 2005% damage and 1700% Piercing damage to one enemy. [Required energy: 4] Consumes all stored "Energy" to inflict 4005% damage and 1700% Piercing damage to one enemy. [Required energy: 4] Consumes all stored "Energy" to inflict 12805% damage and 5700% Piercing damage to one enemy. [Required energy: 4]
Death Energy (Passive 1) Adds 350% Piercing damage to all attacks. Also, recovers own's HP by 28% of inflicted damage. When Hellhawk is hit by magical damage he vanishes for 6 seconds, during which his Active Skills have a chance to steal 1 buff and all his Melee attacks will hit critically. [CD: 15 sec] No Change Adds 2790% Piercing damage to all attacks. Also, recovers own's HP by 28% of inflicted damage. When Hellhawk is hit by magical damage he vanishes for 6 seconds, during which his Active Skills have a chance to steal 1 buff and all his Melee attacks will hit critically. [CD: 15 sec]
Death's Scream (Passive 2) Increases DEX by 80% for self for 11 seconds each time an ally or enemy dies on the battlefield. Stacks up to 5 times. Helhawk can detect enemies in stealth. No Change No Change
Energy Expansion (Passive 3) N/A Hellhawk's physical damage increases by 120%. Hellhawk's physical damage increases by 410%, and enemies receive 45% more physical damage. Also, increase Hellhawk's physical damage by 16% per enhancement level.
Shadow Devil (MAX) Consumes all stored "Energy" to inflict 2666% damage and 2210% Piercing damage to one enemy and vanishing for 6 seconds.
Also, increases maximum "Energy" gauge to 5. "Reaper's Sickle" will no longer consume "Energy" and grant 1 "Energy" instead, when successfully hit. [Required energy: 5]
Consumes all stored "Energy" to inflict 3666% damage and 2900% Piercing damage to one enemy and vanishing for 6 seconds.
Also, increases maximum "Energy" gauge to 5. "Reaper's Sickle" will no longer consume "Energy" and grant 1 "Energy" instead, when successfully hit. [Required energy: 5]
Consumes all stored "Energy" to inflict 12800% damage and 6100% Piercing damage to one enemy and vanishing for 6 seconds.
Also, increases maximum "Energy" gauge to 5. "Reaper's Sickle" will no longer consume "Energy" and grant 1 "Energy" instead, when successfully hit. [Required energy: 5]
Reaper of Death (Ultimate) Hellhawk deals 27% more physical damage. Hellhawk deals 77% more physical damage. Hellhawk deals 327% more physical damage. Also increases Hellhawk's DEX by 275%.
Shadow Death (ARCH) Before entering battle, all of Hellhawk's "Energy" is restored and receives 102% DEX for 14 seconds (Immune to dispel). This is only used once when entering the battle for the first time. Before entering battle, all of Hellhawk's "Energy" is restored and receives 180% DEX for 14 seconds (Immune to dispel). This is only used once when entering the battle for the first time. Before entering battle, all of Hellhawk's "Energy" is restored and receives 520% DEX for 14 seconds (Immune to dispel). This is only used once when entering the battle for the first time.
Death Diffusion (INFINITY) N/A N/A Hellhawk's Active Skill Cooldowns are reduced by 5%. Hellhawk increases Melee damage by 270% and STA by 92%. Also, increase Hellhawk's Melee damage by 55% and STA by 29% per Infinity enhancement. "Shadow Death" also increases single target damage by 1040% for 14 seconds.
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