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By defeating Falcon as the boss in that new daily dungeon stage, players can earn fragments of that transcended equipment at random.
There are 9 different pieces of transcended fragments. They can then be equipped to the players real equipment also through the Workshop (a tab above the combine; see image)
The real equipment will then inherit the corresponding effect, listed below in the tables. Shields can only be equipped to shields and wand fragments only to magic wands, and so forth.
The fragments can also be de-equipped in the Workshop under a different menu, thus allowing you to add/remove them when changing gear.
Values in Blue are increased with every additional enhancement beyond Base (+0)Edit
|Icon||Equipment Type||Effect Name||Special Effect (Base)||Weapon Attack Power Increase (Base)|
|Longsword||Prosecutor||Adds 100% Additional Damage every 3rd hit.||2000|
|Dagger||Windfury's Rupture||When Critical Damage is dealt 3 times, do 100% bleed damage for 10 seconds.||2500|
|Bow||Piercing Strike||Adds 100% Additional Damage every 3rd critical hit.||3000|
|Staff||Dark Storm||Adds 300% Additional Damage every 10th hit.||2000|
|Magic Wand||Chakra||15% INT increase for 10 seconds every hit.||3000|
|Shield||Mantra||Protective Shield equal to 10% of STA that takes damage inflicted until depleted.||2000|
|Arrow||Rain of Arrows||Adds 100% Additional Damage every 10th hit arrow.||3000|
|Magic Orb||Light of Annihilation||Adds 100% Additional Damage every 10 Skill Casts.||2000|
|Healing Orb||Healing Mantra||Recover 30% HP for 8 seconds every 10 Skill Casts.||2000|
- italic written equipment are questionable. There seems to be a distinguish between Orb/Wands from Mages and Priests. Additionally, "Arrow" could be the Quiver, but all of that is questionable nonetheless. If you know, comment below.