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Transcended Hellhawk DPS
Resource BarVigor (4/5)
Release Date GL12.Sept.2017ⓘRelease Date KR22.Dec.2016
Last EditUlt and Rebalance
The Grim Reaper Hellhawk brings death wherever he goes. He instills feat into the hearts of his enemies as he cuts them down from the shadows. Rumor has it that his deadly weapon, Hellside, feasts on the souls of those he has killed.
Tainted Hellhawk can get rid of his enemies in a flash. Inflicts 8944% damage to one enemy and silences it for 4 seconds. Consumes no "Vigor" when successfully hit, recharges 1 "Vigor". [Required vigor: 2]
not offical; Wiki explanation
His actives indeed do not state a Cooldown. They simply require energy. In a sense, his skills all require a different amount of energy but also replenish or grant more energy when used. This causes his skills to have a natural "chain-reaction" but also a unchangeable skill sequence, reducing the RNG factor and maximizing his burst potential.
Move undetected to deal a fatal strike. Inflicts 8152% damage to enemy. Inflicts 3152% damage every second for 5.2 seconds. Consumes no "Vigor", when successfully hit, recharges 1 "Vigor". [Required vigor: 3]
Hellhawk's bloodstained Hellside is filled with the souls of those he killed. Consumes all stored "Vigor" to inflict 12805% damage and 5700% Piercing damage to one enemy. [Required vigor: 4]
Death comes to anyone who locks eyes with the deathly Hellhawk. Adds 2790% Piercing damage to all attacks. Also, recovers own's HP by 28% of inflicted damage. When Hellhawk is hit by MG damage he vanishes for 6 seconds, during which his Active Skills have a chance to steal 1 buff and all his Melee attacks will hit critically. [CD: 15 sec]
Scream of Death
He leaves nothing but screams in his wake. Increases DEX by 80% for self for 11 seconds each time an ally or enemy dies on the battlefield. Stacks up to 5 times. Helhawk can detect enemies in stealth.
Hellhawk's PHY damage increases by 410%, and enemies receive 45% more PHY damage. Also, increase Hellhawk's PHY damage by 16% per enhancement level.
Evil Shadow Demon
Consumes all stored "Vigor" to inflict 12800% damage and 6100% Piercing damage to one enemy and vanishing for 6 seconds. Also, increases maximum "Vigor" gauge to 5. "Reaper's Scythe" will no longer consume "Vigor" and grant 1 "Vigor" instead, when successfully hit. [Required vigor: 5]
Reaper of Death
The Reaprer of Death will find you when darkness rules over the world. Hellhawk deals 327% more PHY damage. Also increases Hellhawk's DEX by 275%.
Shadow of Death
Hellhawk thrives in darkness. Before entering battle, all of Hellhawk's "Vigor" is restored and receives 520% DEX for 14 seconds (Immune to dispel). This is only used once when entering the battle for the first time.
Hellhawk's Active Skill Cooldowns are reduced by 5%. Hellhawk increases Melee damage by 270% and STA by 92%. Also, increase Hellhawk's Melee damage by 55% and STA by 29% per Infinity enhancement. "Shadow Death" also increases single target damage by 1040% for 14 seconds.
Infinity Skills (Lv. 1 values)
Character Skill (Lv. 1 values)
Version Tracker This unit received Buffs/Nerfs/Changes in
This unit did not receive any balance changes to its skills yet.
1: The hawk, Hellhawk's Boden animal is invoked in multiple instances on his attire. Both foot and leg wear, as well as the coat and right shoulder protection piece show signs of the hawk. Additionally, both his daggers display a hawk as its base, with claws as pummels. An eye, supposdely an hawk eye, can be spotted on his belt.
The MAX enhancement state, which is reached upon 11 enhancements, unlocks the MAX Passive skill. Further enhancing to ULT (MAX+8) unlocks the ULT Passive skill. Enhancing even further (ULT+5 or ARCH) unlocks the ARCH passive skill.
Enhancement costs are presented in the table below.